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So, I traveled into the future
Posted July 2, 2010 by Togi in Writing No Comments
At least that’s my excuse for not posting for 3 weeks. I perceived that time as 2 days, so I’m not actually as late as you think I am!
I’ve finally become pretty comfortable with the whole move over here to Austin. Things are starting to normalize as I learn this new order of things. The job is going great! I’m personally loving it. It’s so nice to be doing something useful during the day, and getting paid for it!
In terms of gaming, I’ve been slacking a bunch. I’m slowly realizing that I am turning into more of a casual gamer, but I’m too stubborn to stop. Luckily, this is the best time to be a pick up and player like I am. With so many great indie and free games, it’s easy to find something to play for a few minutes. Here’s a couple I’ve found particularly enjoyable:
Desktop Dungeons
This one was suggested by Dan, one of my co-hosts over on Broken Embargo. It’s a rogue like dungeon crawler in concept and appearance, but a puzzle game in reality. You choose a race and a class, each with special bonuses and abilities, and then start the game. The monsters are static in the one-screen map as you click to move your hero around. The map is covered with a fog of war which, as it is revealed, will heal your hero. It becomes a tough decision between scoping out an area for good targets or saving an unexplored area for a boost later on. In every map, there is a Level 10 monster that you can defeat. If he is defeated, you unlock a new class and a new monster will appear in future games. It’s all very well designed with unlockables along the way.
Doodle God
Not so much a game as an exercise in patience and persistence, Doodle God’s main mechanic is combination. You start with the basic elements and have to combine them to make everything from Lava to Airplanes. It’s a game that gets exponentially more complex, with every creation giving way to 100’s of possible new creations. The way the game is presented is its best attribute. The music is subtle and effective, and the combination effects are gratifying. It’s definitely a hard one to put down. But please, don’t cheat. Takes all the fun away.
I said I’d list my favorite things of E3 in my next post. I’ll just boil it down to this in my parting statement.
GIVE ME INFAMOUS 2 NOW!!
Busy busy ^_^
Posted June 21, 2010 by Togi in Writing No Comments
Second week of work starts today! I’m fully back into the swing of it now, so I figured I’d write a quick note to say that posts may not be as regular on here as they were the past month or so. I’ll still try to get at least two out a week, but it’s most likely not going to be a daily thing anymore. There will be a post later today/tomorrow/this week about my overall favorite things from E3, now that it’s over. And gaming should be more of the focus as I move forward.
Time to get ready for work!
So much to do, so little time
Posted June 16, 2010 by Togi in Writing No Comments
Now that I have a job, I’m back to the epic balancing act of my life. There is so much I like to do: keeping up with the latest gaming news, playing games, working, blogging, podcasting, and working on my own personal projects. It becomes tough sometimes to keep everything up, but for some reason I’ve been more motivated lately. It could be the way I cope with being in a new place with brand new experiences. Or it could be the second wind coming from my extended “vacation” in Florida. Either way, I’m ready to charge full force into everything.
It is tough to keep up with all of the details of this epic week in news, though. I’m sure it will get easier as time goes on, but with E3 happening this week, I come home to upwards of 200 stories on my RSS feeds. I’ll browse through the headlines and open the ones that catch my eye, but there is no way I can totally research every story in my current situation. But that’s ok. If there is something I may have missed, I’m sure my co-hosts on the Broken Embargo podcast will straighten me out later. Maybe I won’t be “Super News Guy” for a while, but it comes at a more than acceptable cost.
I’m still actively coding whenever I get the time. It’s usually early in the mornings or late at night, but Crystal Hunters is still making progress. There may be a total rewrite of the collision code required, but the basics of the game are there. I only have 4 more objects to create, but 2 that have been written are not currently functioning as intended because of the collision issues. Going forward will be slower now that I have a job, but it is still moving forward. It will be even more fun when I’m done with coding and can start on the artwork for the game. For some strange reason, I’m looking forward to that part most of all.
My blogging may become slightly irregular. For example, this is my second post today because I had to post this morning to make up for yesterday’s deficit. There was simply too much E3 to watch to justify staying up to blog about it afterwards. I’ll still try and keep it to about a post a day in the end, even if it is a little late. Except one day on the weekends, of course. Never quite sure which one it will be. Expect some more E3 themed posts before the end of the month, too, as I expect to look back over my most anticipated games of E3, the biggest surprises of E3, etc. Fun, easy stuff for me to blog about that also gives me an excuse to keep up to date! Win-Win!
Long. Day. (Part 2)
Posted June 16, 2010 by Togi in Writing No Comments
Scratch my last post, cause yesterday was a Long. Day. 4 hours of pure E3 press conference goodness. My impressions below:
Nintendo knocked it out of the park this year. I am still trying to wrap my head around everything that was announced. From the new Zelda and Kirby all the way to the 3DS and the Kid Icarus reveal, memories of gaming glory days were everywhere. Some people may see this as a bad thing, like Nintendo is stuck in the 80’s. But I am psyched. The only thing that I am disappointed with is that we normal people can’t see the 3DS yet. I was really hoping for a release window, at least.
Sony was the complete opposite of Microsoft this year. Dry and boring at the beginning, for the most part, with some pretty epic reveals at the end. Move was shown off in a limited sense, and the Sorcery demo looks really fun. The price point of $50 for the Move base controller means that it is well within my reach, since I already have a Playstation Eye. The earth shattering announcement of Portal 2 on the PS3 with Gabe Newell appearing on stage blew my mind. The InFamous 2 trailer made me hate the fact that it’s not coming until next year. And David Jaffe is a liar, and I love him for it. The Twisted Metal reveal at the end of the press conference is way up there in my top 5 E3 surprises.
So far, it’s been a great E3. It’s sad to see Microsoft being the only one that has a more “We can do that to” whiny attitude about motion control. Sony had the potential to go there, but it didn’t really happen. The few demos that were shown on stage appealed much more to the core gamer than Kinectimals and Kinect Adventures. Even the name for Kinect Sports is a blatant copy of Wii Sports. It was a sad, sad year for Microsoft. Where last year was Microsoft > Sony > Nintendo, this year was Nintendo > Sony > Microsoft. Keep up second place, Sony, and you’ll be fine. Final arbitrary press conference awards below.
Nintendo: A+ (with a honorable mention + to boot)
Zelda, Kirby, Donkey Kong, Kid Icarus, 3DS, TONS of third party support for 3DS, and no Cammie Dunnaway? Nintendo is the clear winner. But where is the Vitality Sensor? Hmm…
Sony: B+
Sony could have locked in an A from me if they would have spent a bit less time repeating what they have for the last 3 years. Less talk, more games. That’s at least one area where Microsoft still wins. But with the unveiling of Portal 2 and Twisted Metal, it’s very hard to mark Sony any lower.
Microsoft: D
Honestly, the only good thing from Microsoft this year was the Metal Gear Rising trailer and maybe the Black Ops gameplay, and those are both third party. Gears was not surprising, Halo Reach was ok (Space Combat looks sweet), and the Kinect had way too much show time. The other thing saving Microsoft from a flat F was the fact that they don’t spend much time at all talking about sales and install bases. For their credit, they do get straight to the point with things.
Long. Day.
Posted June 14, 2010 by Togi in Writing No Comments
But very satisfying. Getting spun up on my new job kept me very distracted from the E3 goings on in the back of my mind. But now that I’ve gotten a taste of E3 tonight, I wonder if that will make tomorrow unbearable. I will definitely be looking forward to a nice, long night of press conferences. And I hope, for all of our sakes, that they are better than Microsoft’s offering this year. I’ll summarize my impressions below.
Let me start by saying, Microsoft had a stellar year last year. There were great surprises, big announcements, and intriguing new tech. But this year, we see some of rough edges of this new direction for Microsoft. There were some small points of interest in the first half of the show, with the CoD: Black Ops gameplay and the Metal Gear Solid: Rising trailer. After that, it all went downhill. Motion and voice control with Kinect seems tacked on to the existing Xbox experience, ESPN on the 360 is being pitched to the wrong audience, and the showing of 6 of the Kinect launch titles had my head spinning in confusion. I honestly felt like I was watching Microsoft dig themselves into the same grave Nintendo threw themselves into with the Wii. Albeit, this grave is filled with lots of money, so you can’t blame them. Some of the games seem like interesting diversions, but they eschew any sort of evolution in design or gameplay. It’s as if Microsoft is asking me to pay $150 (rumored) to play what amount to glorified flash games on the same console that can give me epic experiences, like Red Dead Redemption and Bioshock. Sure, the tech is innovative and interesting, but Pong came out 30 years ago, guys. I guess if I have to say something good about Kinect, it is that if I ever feel the need to pick up a workout “game”, Ubisoft’s Your Shape for Kinect would be the one I’d choose. The Wii Balance Board scares me, and that seems like a good use of Kinect, honestly.
Tomorrow is another big day. I’m really hoping that Sony doesn’t fall into the same trap Microsoft has. The casual revolution is ineviteble, I know. Companies are making lots of money off them, so it’s going to happen one way or the other. But don’t water down over half of a press conference with throw away fluff that will not define the “Motion Revolution.” I refuse to believe that Kinectimals is the best use of this technology, and I’m hoping for something better from Sony. Because Microsoft did not deliver. Oh, and Nintendo? Bring us Zelda, and you’ll be JUUUUST fine.
P.S. That pandering to the audience at the end of Microsoft’s presser was horrible. You should be ashamed of yourselves, Microsoft. The announcement of same week release should have been enough, and it was a great surprise. But you had to stoop to that level? That was really, really sad.
And Now Back To Your Regularly Scheduled Program…
Posted June 13, 2010 by Togi in Writing No Comments
The last few days have been a blur. Thursday was spent frantically packing the car, Friday was the drive from Orlando to Slidell, LA, and Saturday from there to Austin. I was going to blog on Friday night to keep a little consistency, but after driving 8+ hours in no air conditioning and no cruise control down an endless corridor of trees, my mind wasn’t all there. On a slightly related note, I will soon be wiping every song off from my iPhone to get some new tunes. O_O
I have managed to make some progress with Crystal Hunters. The road block right now being the movable blocks. Who knew something so small could create so many collision problems? Hopefully I can have them worked out by the end of the day. That would make my list of completed objects go up to 6. Almost halfway there!
E3 starts tomorrow, and I’m hoping I have everything set to record. The next couple of nights are going to be chock full of E3 goodness, as I won’t be able to stagger my doses through the day live with the rest of the world. Such is the sacrifice I make for finally having a job! I think I’m finally at peace with the fact that I won’t be getting the news live and up to date. It’ll be a no phone no net day for me.
Real Life
Posted June 9, 2010 by Togi in Writing No Comments
Well, this weekend has taken a turn for the epic. Just got an offer for a job in Austin, and they need me to start ASAP. I’ll be driving out on Friday, so that means there is only a slight possibility I’ll be blogging on those days. Oh, and my start date? First day of E3 press conferences. But all’s good, we have a DVR! I will survive! But I will not have my phone on AT ALL on Monday or Tuesday. No spoilers!
I’m looking at stuff to bring with me with a strange duality. Part of me wants to bring everything, the other wants to bring next to nothing. Thankfully, the latter half is winning. The living arrangements for the first month or so will be with a friend and his wife in a one bedroom apartment right across the road from work. So that means I don’t have much room for my own stuff. I am bringing the post-move essentials, though. Kitchen stuff, computer, TV, gaming systems, and a blow-up mattress. It doesn’t look like much, but I think part of me is happy I’m not bringing ALL of my crap right away.
Because I’ve noticed over the past couple years that I have a problem with hoarding crap I don’t use. Some of it is because I’m a collector (magazines, game cases, etc.), but other stuff clearly needs to be pitched. So many clothes that don’t fit me or don’t meld with my cartoon-esque closet of Black T-Shirts and Blue Jean Shorts. Little trinkets that stopped working ages ago, stuff like that. I have this watch…the band came completely off, and all that is left is the face. It’s a digital watch, and I’ve had it for about 10 years now. It only recently stopped working. The battery in that thing lasted forever. And it seemed to follow me everywhere. I clearly remember leaving it in Russia, but it showed up years later, still running strong. I don’t need things like that anymore, and I’m sure I’ll have to go through a super cleansing when I get settled in.
Exciting times. For now, it seems the risk I took last month is going to pay off. I can’t wait to start working, and I truly hope it leads to great things. I will still be keeping the Crystal Hunters project active, as it is in a state that allows for quick, hour long coding sessions to get progress done. It may take longer than it would have with me unemployed, but I am determined it will still see the light of day.
Coding Style
Posted June 8, 2010 by Togi in Writing No Comments
Most people I talk to like to code because of the ability to make the computer do exactly what you want it to do. It is an intoxicating power, for sure. But what I enjoy most about coding is the organizational structure and overall readability of Object Oriented code. There is a certain elegance to a nicely formatted function or class. Problem is, I find myself laboring over making the code elegant rather than making it do something meaningful in terms of gameplay.
Thankfully, that hasn’t been an issue with the Crystal Hunters project thus far. I’ve taken the advice to optimize last to heart this time around. Every other project I’ve done consisted of two weeks of technological design, making sure systems communicated in easy, obvious ways. The most recent example is a Component system I coded. Every object could have a set of components that would determine its behavior. There were Renderable components, AI components, Physics components, etc. But that project stopped around the time I finished that system. I’m very proud of the system itself, but it doesn’t serve an obvious purpose to me anymore. I got so caught up in the layout of the code that I can’t even remember what the final goal for the project was.
This time, I’m going for a “Make sure it works first” style of coding. Starting with the TileSystem itself, which was a ton of trial and error in one epic day, to the hacking and modifying of another Map Editor to pull of exactly what I wanted it to. Sure, the code isn’t the most beautiful thing to look at, but it functions well. Everything is in its place and working, and I know my way around the source to be able to add and remove features at will.
The Tile Editor and the base Tile System are now complete. They allow for the quick creation of maps with multiple layers, a Collision Layer, and a customizable Event Layer. The next step was to create the Custom Events for the Crystal Hunter project. That work was done this morning, and I have set up a TestBed level to start implementing the actual objects in code. Technically, I’m only 15 objects away from having a completed project. Artistically, I’m a little further. The way things are working now are very encouraging, though. I have a defined list of features that need to be implemented, and I can check them off one by one. Only thing standing in my way now is the new job that could be creeping up on me very soon…
The Next Generation? Not yet, please
Posted June 7, 2010 by Togi in Writing No Comments
E3 anticipation is reaching a fever pitch this week. If I hype myself any more, I’m afraid I’ll be sorely disappointed. The biggest roadblock to my enjoyment of E3 next week is that I have the potential to be moving around that time. Of course, my situation is so unknown right now, I could be moving tomorrow.
Something just came out today that scares me more than anything about E3. A viral video has surfaced that shows some Japanese people at a research facility, running around with a shaky cam following them. They come to a room with a catatonic, laughing man with a controller in his hand and what looks like 3D glasses on his face. Seems like a harmless, albeit very 2008ish, Sony ad. And it may just be teasing the new 3D capabilities of the PS3 coming soon. However, the last scene mysteriously says “PS4 v3.1″. If this is some allusion to the next generation of consoles, I will be very disappointed.
Move and Natal have a ton of potential to breath at least 2 or 3 more years of life into the current generation. Not only that, but developers are to the point where games are really shining on both platforms. We’re entering a new golden age of gaming, and entering a new generation now will obliterate that momentum. We’re only a couple years out of the growing pains of this one, let’s not go through it again already.
XNA Project Update: Level Tease
Posted June 6, 2010 by Togi in Uncategorized, Writing No Comments
Went from 3 1/2 designs this morning to 12 this afternoon. Amazing what I can get accomplished when I remove distractions. I’m to the point with level design that I’m eager to get the code going. So, of course, my ADD is gonna send me on a mad coding rampage. I don’t see it as a problem at this stage, though. Let the fun begin!
My Two Cents
What is Togi up to?